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WE/ME in epedagogy design » Blog Archive » Summer term 2009: “Games, Play and Education” (2nd Edition)

Wey-Han Tan

Summer term 2009: “Games, Play and Education” (2nd Edition)

For summer term 2009 I’ll offer a seminar targeting ePedagogy-students who already have attended seminars dealing with learning theories, pedagogical media theory, and game based learning (see this post for a short list of authors and topics).

Seminar (presence) will be held on Thursdays from 10:00-12:00 (german time), starting with April 9th to July 16th 2009

From the description:

A player is usually intrinsically motivated and angst-free to experience and practice new knowledge in a problem-oriented and highly contextualised manner, bound to fail and retry in a controlled artificial environment – and even has fun doing so.
If the factual, practical, or reflective game-knowledge could be transfered to the player’s everyday life, we’d have an ideal educational setting (or a bloody massacre) at hand.
The stunning visuals of contemporary computergames lead to a common fallacy in the understanding of play: We don’t play games because they resemble reality. We play them because they don’t.

This seminar deals with ludic simulations, known as games, from a practical, theoretical and reflective point of view. One goal is to shed light on inherent antagonistic sides of games and media in general: Rule-bound compliance and stability, as well as an appropriatable and configurable space of possibilities. Further questions concern the use of games and play for (educational) representation of complex systems or ethical behaviour.

Conceptually this seminar takes place in its second term and is related to Pedagogical Media Theory, a major of the international MA study ePedagogyDesign. Students who have visited the previous seminar “Games, Play and Education” (summer term 2008) or “Pedagogical Media Theory exemplified by Game Based Learning” (winter term 2008/09) and already know how to apply the key texts on cognition, media, games and play – i.e. learning theories, medium and form, theories of games and play – may use this lecture as project seminar and are invited to draft, design, realise and reflect on a game usable for educational purposes.

I’m still not quite sure how to manage this option parallel to the quite time consuming offline-seminar here in Hamburg; probably with an assessive colloqium as a start, loose support during the term, and an online work-in-progress presentation in the last third of the course.

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